import javax.media.j3d.*; import javax.vecmath.*; import java.lang.*; import java.applet.Applet; import java.awt.*; import java.awt.event.*; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.universe.*; import FactoryFloor; import VALIIParser; public class simpleLayout extends Applet { /*Written by Andy Trent Variables: floor: this is the floor of the factory where the robot sits and does its thing... This is the layout...although I don't like it very much. For some weird reason, (I think having to do with a bug in awt) I can only get things to draw in the center panel of border layouts so this program is just a border layout. I think if I were to redo it in swing, it would work better, but I don't know swing right now.*/ private FactoryFloor floor = new FactoryFloor(); public simpleLayout() { /*Written by Andy Trent Input: none Output: none Variables: progInterface: the object that will parse code and send commands wherever they need to go. This is the layout. It just adds the floor and the parser, then adds a listener for the buttons and the necessary code to get any events (buttons being pushed) to the correct place*/ setLayout(new BorderLayout()); add("Center", floor); final VALIIParser progInterface = new VALIIParser(); progInterface.addMovementRequestListener(floor.George); add("West", progInterface); Button ParseButton = new Button("ParseButton"); add("South", ParseButton); ParseButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { progInterface.processProgram(); } }); } public static void main(String[] blah) { new MainFrame(new simpleLayout(), 750, 500); } }